Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 18, 2006, 01:12 PM // 13:12   #61
Ascalonian Squire
 
Join Date: Dec 2005
Location: Australia
Advertisement

Disable Ads
Default

Im not trying to be a jerk but I would prefer to not implement this idea.

1. It is not uncommon for a skilled MM to be controlling 20+ minions. Imagine the screen space that would clutter having their health bars up.

2. Part of being a good MM is being able to effectively keep track of your minions health, when to heal and when to use them as bombs. I never had trouble managing 12+ minions. Sure its a lot of clicking but as a Necro you are well away from the melee so the minions are usually grouped tightly enough, far enough away that this isnt a major problem to do. I have seen competant MM's in SF farming parties controlling 30 or so minions.

3. I dont like how this will 'dumb-down' the role of a MM. Everyone will be using them, and before you know it you will have additional Monks in parties solely to watch over and heal minions, as they now have easily clickable health bars for everyone to see. This would be avoided if only the MM could see the minions, I suppose. I would be annoyed having 'mastered' this build if it was suddenly made this easy.
Urias Skult is offline   Reply With Quote
Old Feb 19, 2006, 12:50 AM // 00:50   #62
Forge Runner
 
{IceFire}'s Avatar
 
Join Date: Oct 2005
Profession: W/
Default

sounds good, but when you have alot, the window would get huge.
{IceFire} is offline   Reply With Quote
Old Feb 20, 2006, 10:46 AM // 10:46   #63
Desert Nomad
 
T1Cybernetic's Avatar
 
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
Default

Quote:
Originally Posted by {IceFire}
sounds good, but when you have alot, the window would get huge.
I agree were gonna have to be quicker on the draw with some spells
but im prepared like many other people to give this my full attention!

Quote:
Originally Posted by Freakychakra
You get my vote on this one, sounds like a good idea
Also agree to the fullest, great idea, i cant really
understand why nobody thought of this previously.

/Signed
T1Cybernetic is offline   Reply With Quote
Old Feb 20, 2006, 08:51 PM // 20:51   #64
Lion's Arch Merchant
 
Mentalmdc's Avatar
 
Join Date: Aug 2005
Guild: Vile Of Faith [NOVA]
Profession: Mo/Me
Default

/signed
Mentalmdc is offline   Reply With Quote
Old Feb 20, 2006, 09:25 PM // 21:25   #65
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

Yes please, I see one minion at 25% health all to often, heal all of them and then realise the rest are at 100% and that one was caught out of Verata's Sacrifice lol
Skuld is offline   Reply With Quote
Old Feb 21, 2006, 01:30 AM // 01:30   #66
Burninate Stuff
 
Wrath Of Dragons's Avatar
 
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
Default

great idea
Wrath Of Dragons is offline   Reply With Quote
Old Feb 21, 2006, 02:19 AM // 02:19   #67
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Yeah we need this, and a veriety of more healing spells.. How about an indivual heal for minions?.. Something that gives (at 16 death magic) 122 hp + 10 regain which could be stacked with VS, this would be for a single minion only though.

Or how about nerfing the degen of minions all together *wink*wink*
Nevin is offline   Reply With Quote
Old Feb 21, 2006, 06:28 AM // 06:28   #68
Jungle Guide
 
Tuoba Hturt Eht's Avatar
 
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
Default

/signed for this fabulous suggestion

Anything that makes Guild Wars a better game gets a thumbs up from me.
Tuoba Hturt Eht is offline   Reply With Quote
Old Feb 21, 2006, 06:53 PM // 18:53   #69
Ascalonian Squire
 
Iggit's Avatar
 
Join Date: Dec 2005
Guild: Saviours of Tyria
Profession: N/R
Default Iggy's Solution

Great idea! Though, there could be a problem with the window, with too many life-bars being shown! However, Iggy Snowscar, has a simple solution: the life bars of the first 5 summoned minions are shown. When Minion one dies, Minion number 2 becomes one, 3 becomes 2, and so on.

Underneath the five minion life-bars, a 6th is made. This bar shows the average health of all summoned minions. Explanation:
You have summoned 10 Minions. The health of these Minions is add together, which is then devided by 10(the number of minions alive).

This way you can easily view the stats of your minions, and use multiple-minion healing skills better. However, the 6th bar should not be treated like an ‘individual’ minion, so you wont be able to use any healing skills on the 6th bar, the 6th bar is intended to have more control over your minions.
I would really like to have such a bar, as this will make using minions a lot less hectic, and will also offer new strategic improvements!

Oh, and, ofcourse:
/signed!

Last edited by Iggit; Feb 21, 2006 at 06:55 PM // 18:55..
Iggit is offline   Reply With Quote
Old Feb 21, 2006, 06:56 PM // 18:56   #70
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Sadye X
I do see the arguement you're presenting here, though it's not quite what's being asked for, nor for the reason's you're stating.

In no way are people asking for minions to be an addition to the normal party window, but rather a seperate window that would only appear on the necro's screen ( which could possibley be toggled off in the *customize* menu ). All it would do in terms of functionality is to show a health bar for each minion summoned, and give the necros a very very much needed ability to target specific minions in a reliable manner for whatever reason may be viable.

Necro's in effect have zero control over the minion's actions once they're summoned if already in the midst of battle. However, what we *do* have control over is the ability to either A ) Heal the very few minions we're able to summon ~ and it should be noted the necro heals are also at a fairly large health / energy cost to the necro unless they're a monk secondary ... or B ) Make those lvl 14-16 minions cause a viable amount of damage in PvP by using Death Nova. Necro's don't load DN to make their fellow teammates into bombs, but rather their minions.

Now, as I'd mentioned, once your minion(s) engage a target, you're pretty much stuck with it's course of action, as it's unalterable at that point by the necro master. So say you're in PvP and are trying to be a useful member of your team as a Death Necro / minion master type build. If you've spent much time in tombs etc, you'll know that on a given map it takes a decent amount of time to even build up about half-dozen minions.

Is it more viable for the necro to have to spend all their time running around in circles watching their *uncontrollable* minion's health bars to either heal or DN them ... or more viable to be able to use the other 6 skills on your bar to be more useful overall to your team ?

Or a more important question I suppose .. how would a viable targeting method for minions in any way add imbalance to the class ?

Sure in PvE a necro can summon a fair sized army .... but a W/ Mo can basically solo most missions / explorable areas sans henchie-squad ....

Otoh ~ A PvP necro using minions is faced with :

A) The start of any map renders your minion summoning abilities uselss until there's corpses present.

B) Soul reaping can *in theory* assist you in getting more minions .. but kill rates in PvP are slow enough that the only source for quick energy via soul reaping is to simply let your minions die ( hence no *army* ) or to make them into bombs via DN ( hence no *army* )

C) The damage output of a single minion is basically laughable against a level 20 player. Our *one* way to make them a viable damage source is indeed to use DN.

D) Death Nova is only minimally effective without a means of monitering a specific minion's health. They can and will die before you can actually target them and get the spell cast more often than not.

F) Unless you're standing next to the single corpse that the minion will be summoned from, you're usually forced to watch your mini-map to see where the wee little green triangle shows up, then rather than being useful member of your team, you'll be running to find where that minion ran off to so you can target it ...

And the list could go on, but I'll leave it at that for now, and just say again ~ The addition of a minion window on the necro's screen would only serve a singular, yet much needed purpose for any nec who chooses to use minions. This would in no way add an imbalance to the class, only make this aspect of the class function better. ( there is a very , very good reason why the majority of necros you see in PvP are either Blood or Curse afterall )

If you feel there *would* be an issue, I'd ask you to make a lvl 20 necro, and enter Tombs and give it a few runs and see just how (not)easy it is to raise an unstoppable army
I find PvP minion masters completely effective.. I've had up to 10 minions by the end of a match in a Random Arena. I'd upload the picture, but its too big.

Anyways for PvE though, a monitor would be great, just it'd take up a lot of room.
Nevin is offline   Reply With Quote
Old Feb 21, 2006, 07:00 PM // 19:00   #71
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

Minions used to list like pets at one point and I never really understood why they stopped doing that. It was much easier to manage your summons. I th ink they should go a diablo route with certain minions lasting a set amount of time and others living until they are killed. Still a window with the life bars would be hella useful.
Str0b0 is offline   Reply With Quote
Old Apr 28, 2007, 03:09 AM // 03:09   #72
Ascalonian Squire
 
erkun's Avatar
 
Join Date: Mar 2007
Profession: D/A
Default

I saw a new thread asking for exactly the same thing but since this one's got more replies, i'll post here, even though it's an old one.

There are lesser minions to control now after some updates that affected MM's. An additional ten rows for minions in the party window wouldn't actually hurt. So, yes, I'm all for this suggestion.

Let there be space for the undead in the party window.
erkun is offline   Reply With Quote
Old Apr 28, 2007, 11:27 AM // 11:27   #73
Lion's Arch Merchant
 
Exterminate all's Avatar
 
Join Date: Feb 2007
Location: In a house
Guild: Not Behind My Back [Back]
Profession: W/
Default

/Signed

This seems like a good idea, my mm needs to know the health/ext from his minions... to know when they are dieing great idea!
Exterminate all is offline   Reply With Quote
Old Apr 28, 2007, 01:32 PM // 13:32   #74
Banned
 
Join Date: Aug 2006
Default

/signed! Make it something like the ranger's pet window!
Series is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Window Colour? Studio Ghibli The Riverside Inn 10 Jan 20, 2006 06:17 PM // 18:17
LFG Window Liquid Flash Sardelac Sanitarium 6 Jun 25, 2005 10:57 PM // 22:57
Warrior/Necromacer looking for energy TEFFalcon The Riverside Inn 5 May 06, 2005 07:13 PM // 19:13
Party window filter Questions & Answers 7 Apr 28, 2005 04:25 PM // 16:25
Death Magic summons Moon Requiem Questions & Answers 1 Mar 04, 2005 08:41 PM // 20:41


All times are GMT. The time now is 05:09 AM // 05:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("